FSR Game Development

Iranian Game Developement Company

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IndieDb and Steam

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Ok, now we have an official Steam and IndieDB page and you can follow the game status and announcements.

 

 

Death Statue

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Written by OD

June 19, 2014 at 2:38 AM

Death Statue Facebook Page

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Tonight we started our Facebook page.

Like and follow us HERE on Facebook

Written by OD

July 29, 2013 at 2:18 AM

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Death Statue WIP01

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Written by OD

April 30, 2011 at 12:42 AM

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FSR company in Tehran Game Expo 2011

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FSR company will attend the Tehran Game Expo 2011 with Death Statue Game.

The first Tehran game expo & festival will be held from Apr. 28th to May 2nd 2011 in the conference hall of Milad Tower, Tehran by the Computer Game National Foundation.

more information to come …

Written by OD

April 28, 2011 at 1:18 AM

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single shot

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Written by OD

June 9, 2010 at 1:30 AM

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Hara forests

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photo by Mr.Azizbani

The Hara forests is the common name for mangrove forests on the southern coast of Iran, particularly on and near the island of Qeshm in the Persian Gulf. (more Information)

These Islands are the some of  most important places into our game,  with really hard trees to make in 3d!

– I’m kidding, you know all trees are hard!! (but these are harder!)

anyway, you will visit this place into our game several times (of course if you purchase our game!) and I hope you enjoy it!

photo by Mr.Azizbani

how ever latest results looks good, but trees need to be rebuilt.

I will compare what you see with what we got as soon as possible!

now it’s time to grow some other trees!

Written by OD

May 29, 2010 at 5:45 PM

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IK – Simulated Arm

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Hi, It’s my IK arm sample video.

We’ve been trying to implement IK in our characters for a while. this is my first IK simulated arm. However it looks like a robotic arm yet, but when I set some angular limitations, it got better! 😉

I also smoothed its movements. It’s a lot better now.

This video shows my first concepts about an IK arm. It’s a simple arm with 3 limbs, Upper arm, Forearm and palm.

In its LUA script I create a target pivot which my arm try to grab. We sets this target’s position and it will take care of it itself. The palm follows -almost- the nearest path to grab it.

I implemented this arm in our character now. He can grab door knobs, glasses ,…

I read about inverse jacobian method but it’s too complicated to do with LUA I thought. I’m now trying to use VC++ for Inverse jacobian method.

This article helped me alot:

Inverse Kinematics – Improved Methods

Here is my video:

Written by Ali Hajiabadi

May 17, 2010 at 1:37 PM

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